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Mar 30, 2021

Game Journal # 10

Since 2020 was significantly impacted by COVID-19, my first idea for the value-based game is about prevention for the spreading of the coronavirus. The game would be a scrolling shooter game. The main character is a hand sanitizer bottle, and the enemies are coronavirus with Trump's faces. The basic gameplay…

2 min read


Mar 24, 2021

Gameplay Journal # 9

I chose Okami for the Critical Play journal, an action game from Capcom that was presented in the style of traditional Japanese painting and calligraphy. The game was a typical action game at its core, the fluent and smooth battles brought so much fun to the game. However, it also…

2 min read


Mar 10, 2021

Gameplay Journal # 8

The game that I chose to play was Arise: A Simple Story developed by Piccolo Studio. Link: http://www.gamesforchange.org/game/arise-a-simple-story/ The story of the game was about a tribal man going through his lifetime memory in a spiritual world after his own burial. The game adopted minimalist design philosophy. There was no…

2 min read


Mar 3, 2021

Gameplay Journal # 7

“Journey” was a game developed by thatgamecompany, one of the early independent game development companies for the Playstation Network on PS3. The game was about a lonely traveler with a magical cape exploring ruins in a massive desert. The environment and graphics of the game were breathtaking and sensational. In…

2 min read


Feb 24, 2021

Gameplay Journal # 6

Last semester, in my fundamental 2D design class, we had a Dreamscape project. The project was for us to practice using basic design elements, such as line, dots, planer, patterns, light, and shadow, to create spatial depth and different perspectives in a 2D design. I used some of the common…

2 min read

Gameplay Journal # 6
Gameplay Journal # 6

Feb 16, 2021

Gameplay Journal # 5

Given the complexity in software right now, a glitch is always expected. Based on my own experience, glitches can be defined as unwanted, unexpected, or unintended outcomes of the execution of a program. Glitches could happen in both software and hardware. In this week’s reading, Menkman address glitch as “a…

2 min read


Feb 10, 2021

Gameplay Journal # 4

The project that I found extremely interesting on gamescenes.org was FEATHERFALL. It was created by Total Refusal (Robin Klengel, Leonhard Müllner, Michael Stumpf), a group of Austrian artists. The project was built to explore the connection between games and dreams. The artists glitched the collision system in a series of…

2 min read


Feb 3, 2021

Gameplay Journal #3

Growing up in China, playing pirated games on a hacked console was a common practice among Chinese gamers. Therefore, game mods were popular. It was a complicated topic, and there were many reasons for such phenomena. …

4 min read


Jan 27, 2021

Gameplay Journal # 2

Hollow Knight was one of the 2D Action/Metroidvania games that I enjoyed the most in the last couple of years. The weird and quirky underground bug world was fascinating. Other than the stunning art and graphic design in the game, the smooth battle and character development systems were the key…

2 min read


Jan 20, 2021

Gameplay Journal Entry #1

World of Warcraft (WoW) is the best and most successful MMORPG of all time in my opinion. I enjoyed it and have spent thousands of hours in the game. Therefore, when Blizzard announced that they would release the WoW Classic, I was excited and joined it immediately after its release…

3 min read

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